// Random stuff // ------------- closecaption "0" spec_scoreboard "0" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" commentary "0" // DXlevel (70,80,81,90,95) // ------------- mat_dxlevel "81" // HUD // ------------- cl_showfps "0" cl_showtextmsg "0" hud_showtargetid "1" muzzleflash_light "1" developer "0" // Netcode settings // ------------- cl_smoothtime "0.01" cl_lagcomp_errorcheck "1" cl_interp_all "0" cl_predictweapons "1" cl_pred_optimize "2" sv_unlag "1" net_maxfragments "1280" // Graphics // ------------- gl_clear "0" cl_lagcompensation "1" cl_allowdownload "1" cl_drawmonitors "0" cl_forcepreload "1" // Textures // ------------- texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" // Mat commands // ------------- mat_antialias "0" mat_disable_bloom "1" mat_bumpmap "0" mat_clipz "0" mat_diffuse "1" mat_mipmaptextures "1" mat_compressedtextures "1" mat_bloomscale "0" mat_fastnobump "1" mat_loadtextures "1" mat_filtertextures "1" mat_filterlightmaps "1" mat_monitorgamma "1.6" mat_hdr_enabled "0" mat_specular "0" mat_parallaxmap "0" mat_picmip "2" mat_trilinear "0" mat_forceaniso "0" mat_softwareskin "0" mat_softwarelighting "0" mat_reducefillrate "1" mat_forcehardwaresync "0" mat_vsync "0" mp_decals "0" r_decal_cullsize "0" // Enable lod (Model detail level) // ------------- r_propsmaxdist "0" r_shadows "0" // Eyes / face shapes // ------------- r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "0" r_drawflecks "0" r_dopixelvisibility "0" r_drawdetailprops "0" r_DrawWater "0" r_drawparticles "0" r_drawropes "0" r_drawskybox "0" r_drawmodeldecals "0" r_avglightmap "0" r_renderoverlayfragment "0" r_radiosity "4" r_maxmodeldecal "50" r_occlusion "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_worldlightmin "0" r_worldlights "0" r_flex "0" fog_enable "0" fog_enableskybox "0" cl_ejectbrass "0" // Ropes // ------------- rope_averagelight "0" rope_smooth "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_shake "0" rope_drawlines "0" rope_collide "0" sv_forcepreload "1" // Ragdoll effects // ------------- cl_wpn_sway_scale "0" cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_physics_enable "0" //enable/disable ragdoll physics cl_ragdoll_collide "0" // Water // ------------- fog_enable_water_fog "0" r_waterforceexpensive "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforcereflectentities "0" r_forcewaterleaf "0" // Rain // ------------- r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainradius "0" r_rainsimulate "0" r_rainsplashpercentage "0" r_ropetranslucent "0" r_rainlength "0" r_RainProfile "0" r_RainSideVel "0" r_rainspeed "0" r_rainwidth "0" // Sound // ------------- volume "1" sv_voiceenable "1" voice_enable "1" voice_scale "1" voice_modenable "1" snd_flushasync soundscape_flush // Models // ------------- r_rootlod "7" r_lod "0" cl_minmodels "1" cl_min_ct "2" cl_min_t "2" r_modellodscale "0.1" showhitlocation "1" r_drawbatchdecals "0" // Brightness // ------------- r_dynamic "0" r_avglight "0" r_lightaverage "0" r_lightinterp "0" // Support // ------------- r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" // Props // ------------- props_break_max_pieces "0" props_break_max_pieces_perframe "0" func_break_max_pieces "0" // JPG quality // ------------- jpeg_quality "100" // Shows bulletholes // ------------- weapon_showproficiency "0" // Overview health (hud command) // ---------------- overview_health "1"